Friday, June 10, 2011

so Wii herd U liek Vitas

So, E3 is upon us once more. I remember when they were gonna quit doing those, but I guess it is the best way to hype the everliving crap out of the gaming giants. Either way, the information released during E3 is invaluable for giving us a glimpse of that next huge purchase that you know you will inevitably make. Also, if you are like me, you are poor and forced to pick. I never even touched a PS3 until the Slim came out, and I feel it is the strongest console this gen. I just wish I had more friends who owned one.

Having already declared that I will not buy a 3DS until they address the battery, I am left high and dry for a while. It is not a big deal, the launch for 3DS is certainly pretty weak. I have yet to see one in public and the launch titles are sour at best. You know what I see everwhere now? Those shiny DSi's. Maybe, I should blow my cheque on one.

So far, the big announcements have been the Nintendo Wii U and the PlayStation Vita, which are essentially the Wii2 and the PSP2 (otherwise known as the NGP). So, what does the next gen offer us? The PSV features two analogue sticks (demanded for PSP for years now), two cameras (huh?), a touch screen (Nintendo beat you to the punch), nigh-PS3 graphics (typical for a handheld to use last gen graphics), and 3G with AT&T (subsequently boo'd during the press release). Oh, I would not hold my breath for 3G gaming, it is so you can Facebook on your handheld too! The Wii U is... Well, it is the Wii... With an iPa- err, I mean WiiPad. I am not hugely impressed, but I need to throw in for the next gen of portable gaming, so I will get a Vita. The question is whether I will get the 3G version. They have not said anything about the battery life (deal-breaker) or payment for the 3G service (tie-breaker). I am just happy that they actually named it something, I am sick of the numbers being tacked onto everything. Nintendo has resorted to baby-talk now. Can Japanese people even pronounce that stuff?

Also, since Sony and Microsoft have made no comments about their next gen yet, I see no reason to look at the Wii U, which also boasts HD (last gen feature, yippee). Let us see how E3 unfolds.

Friday, May 6, 2011

It only does nothing!

Funny how Sony cannot keep it together in lieu of some minor hacking. Though PSN is definitely a great target: if you happen to buy DLC and stuff like that, there's a good bet that your credit card info is in their system. Of course,  you can have them not save it (as I have done), but it's not a default option. How many credit cards were stolen? Gaming is a shaky ground for Sony, as they are often the target of criticism and hacking. Never forget, however, that Sony is fairly aggressive in their business tactics. Granted, Sony has to be shrewd, it does other products too and has for a long time.
 The attack on PSN is not the first thing to go wrong with the PlayStation 3. I have had my Slim long enough to witness other issues with PSN. However, I am not a huge online gaming fan, so I sacrificed PSN for CFW. Sony is not the only company to have problem, though. The Nintendo Wii's launch was a scary one too. The first patch that went live for the Wii bricked a ton of them. I, having sat in line for 23 hours for one, narrowly missed the death patch because I was driving 150 miles home for vacation that day.

Speaking of bad console issues, let us not leave out the 360. My exroommate's Xbox 360 RROD'd on Halo 3's launch date. Say what you want, but Microsoft is a good sport. They refurnished his console for free. He just had to wait some weeks to play a game he had been hyping for months. Harsh times.
This is definitely a weird Generation of gaming. All the consoles are practically dumbed down but highly specialized computers. This makes them especially vulnerable to piracy now. Also, they are all more sensitive and prone to break. I mean, I can still get my NES to play cartridges. Who will be able to turn on an Xbox 360 in 15 years? The lines between console and PC gaming are blurring. Where will the distinction end?

GAMING  MUSIC
Lemmings just cannot be Lemmings without its smashing soundtrack. Originally comprised of simple chiptunes of classical music, Lemmings eventually came into its own musically. You cannot help save those bastards with this stuff in the background.

Friday, April 15, 2011

Trade Embargo

So, last week I was invited to a 4e Dungeons and Dragons game. I showed up a little late. What do I behold? My bretheren setting up Settlers of Catan. So far, I have only played Catan with my family, and I hate it. Everytime, my family all throws in against me like I am some strategical genius. Granted, I am nasty at strategy video games, but a game of chance is hardly something to get worked up over. This session was nice, because everyone did not throw in against me. I still got screwed early and I had bad placement, but those are at least bad luck and noob mistakes.

For those who do not know, Settlers of Catan is a resource hogging game, where the dice roll determines which land plots get resources (of which there are five). If you have a Settlement or a City on the dice roll, you get that resource. Then, you use those resources to buy Roads, Settlements, or Development cards (various effects). Everything is scored and ten points wins. Ten points does not seem like much, but these games can drag on.

Apparently, the word of the day was "trade embargo," which demonstrated a threat to cut off resources (which can be traded) from each other. I feel like my moment of glory was right after Red hit Blue with a seven and two Knights, I hit Blue with a seven and two Knights. He was at nine points, and then I got largest army and he was down to seven and I was up to seven. Then I had to leave, so I let a friend finish for me. I do not know the results of the  game. It was still fun, though.

GAMING MUSIC
I was playing 150cc on the Star Cup and man is that stuff hard. I still scored a Silver Cup, but I remember curbstomping the Mirror cups. I need to play more. I did score a good little run in first while this music was going and with the rainbow road, it was pretty.

Monday, April 4, 2011

Sweet Home Alabama

Just got a new car and road-tripped to Alabama for a friend. That was weird. They really like that Lynyrd Skynyrd song up there. I heard it five times a day. I did not get much gaming in though. These were not your gamer types, that is for sure. I did see one N64, crammed in a kid's closet. It had a neglected copy of Super Mario 64 in it.

Apparently, since the last time I played StarCraft 2, season 2 started. I had to re-rank. Not that it mattered much, I was waiting for the new season to play ranked matches. What I did not consider, however, is that the other players all have practice from season 1. The beginning of season 2 is definitely a very different environment and mood than that of season 1. People know how to play now and the assholes of gaming made their way in. Perhaps, I should have played some more in season 1, especially knowing I was going to be rusty when season 2 kicked up. Does this mean season 2 is a toss up? Who cares? I do not need to win.

It is fun to say I made it to Platinum in the 4v4 team league though. Too bad random teams are too unreliable to think I could pull off Diamond. My brother needs to get his butt un-grounded so we can 2v2 premade these suckers. He is even rustier than I am. We will have to make sure to acknowledge that we will suck. It is just how it is. Perhaps, we will have coordinated better by the next expansion, which is not set for release this year.

My guilty pleasure: achievements. It is easy to get sucked into the harrowing achievements, but it sure kills time. I stated back when achievements were starting on the 360 that I was displease when them. Truth is, I still am.  Most games feel insulting when they tack on superfluous junk to do. However, StarCraft 2 is well suited for achievements, I think. Most of them are expectedly gimmicky, but it is nice to slowly work toward the ones that ask you to win 1000 times--as each race option, including Random. At least, unlike World of Warcraft, where the achievement score is worthless and people end up just showing off their Feats of Strength (which signify simply that they were there when it happened), SC2 emphasizes the score a bit more. I feel like I am building up that score. There is no reason; I have the time.

GAMING MUSIC:
Themed theme, much? I just find this tune fun to have on in the background once in a while. Anyone else hear SCV's mining Minerals when this starts?

Tuesday, March 29, 2011

Power to the People

First off: I am sorry to the readers I follow. I have been missing your wonderful posts because I am trying to rebuild my shattered life. I could write a book that people would read about myself. I am not even being egotistical. Honestly, it bothers me that I am that interesting. Writing is a sort of passion. I like to write, because I like to type. This blog is important to me in the sense that I can chronical opinions on my hobby and improve my styles.

I actually held a Nintendo 3DS in my hands. I know I recently gave my opinion on it, but I held one long enough to be able to add. The 3DS has intrigued me, because typically I cannot see 3-D effects very well. My pupils are different sizes and it creates a difficulties for visual focus. Granted that I have 20/15 vision, I can easily get cross-eyed in complex visual illusions. A fun side-effect is that I see both the vase and the faces at the same time. Another weird result is that I cannot visualize in my head very well. I often describe it as thinking in words. I did not know it was strange until I started talking to people about it. It may lend to my ability to do meticulous tasks well. What does this relate to 3-D? Well, 3-D is often multiple pictures aligned to fool us into thinking they are popping out of the screen. The 3DS works very much like this. I am happy to state that I can see the plane in 3-D on the demo game. However, my eyes begin to hurt much like they do if I wear peers' glasses for longer than a minute. I have to actively focus my eyes unnaturally to see the effect, or else I get double vision. At first I assumed it must be that "sweet spot" that I have been hearing so much about. Yes, there are distances and angles that affect the quality of the 3-D effect, but not enough to make up for my eyes hurting. No wonder the box is decorated in warning labels. The guys over at Penny Arcade noted that you can indeed turn off the 3-D effect at will. The problem, of course, is that after a few minutes of enjoying the 3-D, they turned it off and never turned it back on. Jerry Holkins (aka Tycho) cleverly said that the switch in effect turns it from the 3DS into the DS2.
So what is this 3-D effect that is the gimmick? I just wonder how Nintendo managed to market something that people have never seen before and practically sell out before it was released. Only a handful of pre-orders even got to see the thing. Well, the demo I played was Pilotwings Resort and I only played for 4 or 5 minutes. The game demo was simple enough, I flew around in a plane with a Mii (which suggests to me Wii connectivity). What the 3-D did was make a tunnel vision-like effect where the eye is drawn to the plane, instead of the surrounding terrain and background. Much like if one were drunk. The attention grab of it was such that I really did not even notice that the graphics are somewhat impressive. Only when I turned off the 3-D did I see that the game is pretty. So, you either get this distorted drunken vision or a GameCube with a screen built in. It is also important to note that the 3-D is additional strain on the already poor battery life. In fact, 3-D has to be off to get close to 4 hours.

Another problem that came up is a minor one, but enough so that I am somewhat disappointed in Nintendo. Last week, while importing some of my Soul  Silver Pokémon to Black, I had to borrow my sister's DS phat. Immediately, I noticed that the phat fit my large hands in a completely ergonomic manner. It was pleasant to hold. The main complaint about the DS Lite was how it would hurt my hands to hold after a couple hours, or shorter if the game was particularly engaging (ie. Mario Kart DS, which is my favorite installment). I ended up deciding that the intense backlight coupled with the 5-10 hour increase in battery was worth the discomfort in the long run. The 3DS retains this look (calling it such as I can only imagine the DS Lite and successors are only so uncomfortable to hold in order to look good).

I did like the "circle pad" as it is apparently called. It is basically the same idea as the PSP analog stick, but it looked less likely to snap off from too much wear. The original DS sorely needed this. However, even when I have an analog stick, I am retro enough to prefer to use the D-pad. I could legitimately see myself adjusting comfortably to the circle pad though. I just prefer that they drop the two screen thing. I honestly still do not like the touch screen on the DS, unless it allows me to push buttons more easily. Though, I was worried two screens would be overwhelming and I adjusted to it. The Start and Select buttons are a little strange too, but I could adjust to that as well. Unfortunately, I did not mess with it because I did not know until later, but the camera can take pictures with the same 3-D. That seems cool, but how much entertainment can one truly derive from that? It would be amusing for a bit, like the Game Boy Camera, but ultimately it would get old.

There are no delusions here though. If the 3DS is not a flop, I will end up with one in the future. Realistically, one has to be prepared to move on with the world. Gamers just have to keep up with the hardware if they want the software. There are a couple considerations at least. The ability to turn off 3-D and be able to play perfectly fine without it offers the ability to emulate and beyond that, piracy will inevitably occur. Nintendo seems confident they have this one locked down, but their track record and the willingness of bored people to figure it out (the pioneer in Wii cracking is not even a gamer, he is just a programmer who liked a Wii he saw at a party). Even the PS3 was deemed a lost cause on the homebrew front. It uses the exact same method of CFW installation as the PSP, hell it is even easier for the end-user on the PS3. I just hope that I can hold on a 3DS until they address the issues and fix them. I hate wanting something I know is bad.

GAMING MUSIC
In light of this particularly long post, I offer another oldie. Enjoy. If you have not played StarTropics, it is a little like the Legend of Zelda.

Thursday, March 24, 2011

Press Start

Anyone else remember wondering why the pause button was called Start? I mean, you used the pause button all the time. And what the hell was Select anyway? Well, it is a long celebrated tradition to press the Start button to go into the main menu of a game. Creepy enough, I cannot find any information on it. I will keep looking, but I got nothing. However, the Start button just happens to be the button to start the game. Live with it. Logic assumes: in the interest that the Start button actually be worth making in the first place was to let it be the pause button too. Now, Ninteno seems to be trying to break that by making the 1+2 or Plus+Minus button combo count as the start button for many games. Select is a strange one though. In the early NES, the only way to navigate the main menu was to press the Select button.
Today, I want to talk about Scott Pilgrim: The Game. It is a download title that happens to be a throwback game in 16-bit. Hell, it is even an old genre from the SNES days: the beat-em-up. Complete with the obnoxious elevator gauntlet (that I mentioned earlier), endless enemies that just will not die, and the highly repetitive but irritating bosses. It basically plays like the old Turtles in Time. They even spiced it up with a slight RPG system. You can buy stat upgrades, but they are expensive and time consuming to grind for. So, of course I grinded for them. The killer funny part is the 8-bit chiptune music. I do not mind hipsters getting into retrogaming if it means more games like Scott Pilgrim. I said it when Mega Man 9 was announced: this is going to mean more old-school games. Even if Sonic the Hedgehog 4 failed ro live up to the boasts of Sonic Team, I am OK with the attempt. I played what they released so far and I would not mind seeing more of it. Playing games that have existed for 15-20 years is great, but I need a new spice to my old-school games. Honestly, if you have  not seen Scott Pilgrim: The Game or Mega Man 9 and you remember old-school gaming, get into the retro thing for a little bit. You will thank me to dust off those old consoles.

GAMING MUSIC:
I do not know if you guys knew this, but I listen to the Song of the post while writing it. It sets the mood for what I want to say. This choice I am presenting to y'all is the Brawl version of King Dedede's theme. I have this one play every time I play the Halberd stage, because dammit, it gets the group focused. King Dedede is my favorite Kirby character, because he is edgy, he the is villain, he is the nemesis, and he is the anti-hero. Rolled into a platformer obviously suited for new gamers and younger gamers, I can still celebrate Kirby games. I am so happy that Nintendo obviously celebrated Kirby games as well. The franchise gets to sit among the king, the hardcore, and the obscure, and beat the hell out of them. Kirby gets to be redeemed as a status in gaming thanks to Super Smash Bros. and I would like it if you also recognized that.

Wednesday, March 23, 2011

Like a Boss

Still no luck with job and car front. Life sure is tough. BAWWW! I have been busy and who knows how spotty my posts are going to be, but I wanted to do some writing tonight.

If you have not already played Dante's Inferno, then you need to. Many people say Dante's Inferno is just a God of War clone. This is very true, I will not even try to deny it. However, what Kratos lacks, Dante makes up for in personality. The whole God of War series felt like one huge roid rage. Kratos is pissed, we get it. At least Dante's character is set up to save his also deceased wife. He never even cared about his fate, as long as she did not fall prey to Satan. I have not beaten it, but I am far enough in to understand why she went to hell, and more importantly: why he is there. No spoilers in that regard, but it does feel a little more fulfilling than, "THE GODS SCREWED ME!!! AARGH!!! HULK SMASH!!!" Now, do I think Dante's Inferno is better than God of War? No. To be honest, neither is better. In one you sleep with bitches, fight hand-to-hand with Ares, and doesn't afraid of anything. In the other, you literally kick down the door to Hell screaming, "where the fuck are you, Satan?" I understand Darksiders follows a similar suit and has also been accused of being a God of War clone.
This pisses me off on Kratos proportions.

What we, as gamers, are witnessing for the first time in a while is the spontaneous generation of a new genre. Not only that, but a good one. I do not exactly recall Sonic the Hedgehog being called a Mario clone, despite overwhelming similarities to the level of being major symbols in the Nintendo and Sega console wars. Stop calling these new games clones of God of War and friggin' play them. You will immediately notice that Dante's Inferno definitely has quality. I am not very far in, but so far I have stolen the Grim Reaper's scythe and tore him in half through his face as he begged for mercy. Then, I used that same scythe to stab the brain of a giant minotaur-thing and open the gates of hell. Inside, I managed to rip King Minos' face in half before running into Cleopatra. Cleopatra, being giant, blue, and has tongues for nipples. These nipples also lactating demonic babies with scythes for hands. Once I beat her, she then puked out a zombified Marc Anthony.

Why aren't you playing this game yet? It happens to be cheap. They did a great a little homage to old beat-em-ups with an elevator gauntlet. That was definitely a lot of fun.

GAMING MUSIC
Sonic Advenure 2 is perhaps the last great Sonic game. However, many would beg to differ. New-school Sonic receives a lot of flak for basically desecrating what Sonic was and meant to his fans. The truth of the matter is that these things change. If you did not expect a company's cash cow to be milked to death over and over again, you don't know jack about video gaming. It is inevitable that anything that is popular within our hobby will be ruined eventually. The beauty of it is that you can  keep playing your old favorites and get over it. For me, this song running on the true final boss sealed the game in my library of favorites. The Finalhazard is a particularly chilling boss, considering that he is not even trying to kill you. Not only that, but his immune system is what is protecting him from you. What the fuck? It also marks the only time that Sonic needed another Super hedgehog to help him to beat something. Furthermore, that second hedgehog even dies at the end of the fight (retconned later by Shadow the Hedgehog, but we will just ignore that, SA2 is just more satisfying if Shadow dies). Even in Sonic Rush, Sol Blaze was present because there were two villains. Epic fight was epic.